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Leave a comment I already own a number of premium tanks. However, for various reasons I do desire more. These are not inclinations I will be able to act on in the near future, but for when I do have some free gold here is my current shopping list. The reasons are almost entirely aspergic. Unlike many premiums it does not benefit from any special matchmaker, but I do not mind that. This is the missing one. Essentially I want, at some point, a high-tier German premium. Finally out of the trio of British premium tanks it is the one that interests me the most. Does that make me strange? M22 Locust — Tier III American Light — gold Low-tier premiums I generally find a lot of fun, but I also think this little speedster would be very good for practising scout tanking in a lower-tier setting.

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This tank is identical, in nearly every respect, with its original – the only important difference is the worse possibility to lower the cannon, in the Eastern tank. This vehicle is universal and it can fight both at short range, by circling around the enemy and by attacking at long range, thanks to the accurate 57mm FG cannon. This tank is very fast and it reaches the top speed quickly. Its armor and the average number of health points, is enough to fight vehicles of the same tier. Just like the Soviet T , Typ is capable of influencing the outcomes of battles and lead its squad to victory itself.

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Per spiegare il motivo di questo suo status dobbiamo prima parlare dei carri di livello 4. I carri di livello 5 sono genuinamente molto migliori dei carri di livello 4 rispetto alla differenza fra questi ultimi e quelli di livello 3. Infatti molti giocatori che sono arrivati con sicurezza al livello 4 e convinti di aver capito bene le basi del gioco, spesso si devono ricredere quando si arriva a livello 5.

Il Matilda ad esempio ci apre le porte dei carri pesanti britannici con il Churchill I. Il T Sovietico , fragilissimo , ma agile e con una buona arma, ci porta ad un altro re dei campi di battaglia: Inoltre a livello 5 iniziano la maggior parte delle linee dei carri pesanti che pesanti sono sia di nome che di fatto. Il Matilda, invece, pure essendo un carro medio, si piazza ben al di sopra di tutti questi carri. Infatti il Matilda ha una gran pecca proprio nel motore.

Infatti monta ben due motori Leyland, che all’epoca erano in dotazione ai double-decker bus di Londra. Specie nelle mappe metropolitane a livello 4, il Matilda deve guidare l’assalto e portarsi dietro la maggior parte del team. La musica cambia coi livelli superiori, e in questi casi il Matilda si deve reinventare cecchino usando la sua precisione e la sua penetrazione ma affidandosi agli altri membri del team per l’individuazione del nemico.

Gli altri carri che hanno avuto la stessa sorte sono il Panzer IV e il T sovietico. Esistono diverse versioni del Matilda inclusa una progettata per abbagliare i piloti nei bombardieri notturni che colpivano Londra senza sosta. Durante le prime fasi della guerra, anche se progettato come carro di supporto fanteria, prese da subito il ruolo di carro da attacco approfittando della grande penetrazione della sua arma che li permetteva d’ingaggiare ogni tipo di carro nemico senza problemi, e di restare relativamente tranquillo sul fatto che difficilmente sarebbe stato penetrato a sua volta.

【WoT】World of Tanks 1282 [無断転載禁止]©

Portal Unlike its peers, the Chinese light tank line gets stretched to Tier X with no changes to its structure. Rather, it welcomes two completely new vehicles on Tiers IX and X: Above-average mobility allows it to move around the map and promptly react to changing situations.

normalerweise hast du recht @Plitz, doch bei WoT gilt DPS = Damage per shot, second macht überhaupt keinen Sinn 😉 Plitz // 03/09/ um // Ich glaube kaum, dass es sich hierbei um eine legitime und auch genutzte Abkürzung handelt, die über User hinausgeht.

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Tier 5 – T History: The bad experiences from the initial attack on the Soviet Union and the first encounters with the enemy T ‘s – and thus the need to introduce a new medium tank quickly led the German army to look for alternative solutions. At the same time, another team was working on an even heavier vehicle, the T The T project didn’t last long – in February , it was cancelled in favour of the T

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In a platoon of 3 of them it’s a lot of fun though. I think that I’m going to play the Crusader line. Biggest problem I have is with so many at T7, it costs a fortune to buy T8 tanks, so can only do one every so often. The Crusader is a light tank, so you’re going to lose a lot of crew skill transferring them over from the Matilda.

It’s also a really weak tank and you’ll mostly be a tourist, even in tier 5 games. The Cromwell is great fun to play. It’s so damn fast. One of the best tier 6 tanks. The Comet is complete marmite. Some people like it, but then some people like Justin Bieber.

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Since everything is a premium loadout, you lose money every battle even though it looks like you don’t. I imagine the player looking to take advantage of this will be a good player who just doesn’t have a lot of Tier X tanks. I spent a lot of time hooking this account up so I really would like for it to be used rather than just die away.

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Added the new winter map, “Glacier”. Changes to the Graphics and Effects The new water has been added to all maps; now it varies: Added new effects on all maps: Added realistic shell tracers. Reworked all vehicle effects: Completely reworked the effect of shells hitting various terrain types: The track effects became more realistic; added realistic effects of drifting.

Reworked and added realistic decals on vehicles of shell hits. Thus, the metal material and pattern look properly. Added the “effect of hot air” to all exhaust gases, explosions, shots, and fires.

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It can do decently-well if you shoot 57mm APCR appropriately meaning against anything but french tanks. If you like to club baby seals; Type But hellcat is way better at it. Type 58 isn’t amazing but I have pulled off many hard-carry games with it because of somewhat decent turret armour, sloped side armour autobounce mm shots from noob KV-1S and APCR from noob IS-6, for example; it’s just that much more effective than side armour of, for example, panther tanks, because it’s sloped inward so you show less frontal armour , and very fast shooting 85mm gun dpm higher than T , but lower alpha and worse accuracy.

Brawling against less-skilled opponents is definitely do-able.

The Russians have the T and A as scouts, the T as a difficult to play medium, a good TD in the SUB, and a reasonable light with regular matchmaking in the .

Aus diesem Grund werden bestimmte leichte Panzer, die sogenannten Scouts, auch gegen Panzer in Gefechte kommen, die drei Stufen mehr als der Scout haben. Generell solltet ihr immer in Bewegung bleiben, um ein schwer zu treffendes Ziel abzugeben. Stellt euch nie alleine einem direkten Kampf, sondern wartet lieber, bis eure Kollegen mit mittleren und schweren Panzern eingetroffen sind. Einen Vorteil habt ihr gegen gegnerische Artillerie und Jagdpanzer.

Auf keinen Fall solltet ihr euch dagegen mit mittleren und schnellen schweren Panzern anlegen. Allerdings macht euch auf Rammangriffe gefasst, denn diese Schweren Panzer haben meist eine beachtlich hohe Masse. Dezember um August um Februar um Deutscher Panzer – Leichttraktor von: Ihr startet mit einem 51 PS starken Antrieb und der 3.

Matchmaker – jak to działa?

Full implementation of our modified ELO matchmaking solution. Instead they are using regular heat sink value of 0. This is the bug, it has been fixed in the upcoming November 6th patch.

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Enjoy the read and if you have any suggestions, please lend a hand. A note on the title: Also never mention that you are going to play just one game, because I guarantee that game will be terrible and you will have to play another to feel some manner of happiness. So what is the reality of what we term bad matchmaking, and what changes could wargaming implement to make this problem less of one?

When people talk about bad matchmaking there are a number of factors they could be referring to and I hope to cover the bulk of them: Let us start immediately with bad maps. Most of us have our favorite maps, but we also have horrible maps that work well for some vehicles. For example, light tanks in upper tiers generally do terribly in urban maps or any map focused entirely on alleys.

Yes, you can have a good game, but by and large these are circumstantial. In many cases these areas change the whole behavior of a map and allow for more diversity in play styles. This shrinkage is due largely to the issues of the consoles themselves.

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